Battle: Fictitious, Peninsular. Around 1810
Rules: Black powder
Forces involved: French - 9 bns inf, 1 foot gun, 4 regts of dragoons, 2 Hussars, 2 lancers and 2 chasseurs supported by a bty of horse guns. British - 8 bns, 2 dragoons and 4 hussar regts with 2 horse btys. Reserve of 2 Guard Bns and 1 foot bty.
Players: Noel (F), Pete (B), Gary (F)
Date: 9th, May 2013
Noel and myself endeavour to arrange a couple of days wargaming with our friend Gary at his place near Peterborough as often as we can. He has an excellent gaming room, an expanding collection of armies and understanding wife.
First game up was a Napoleonic one using Black powder.
Objective: The light Division is conducting a fighting withdrawal and should endeavour to bring as many troops back to the baseline (foreground) as possible. British troops in the foreground are in reserve and can offer little assistance to the Light division.
Victory to the French.
Enjoyable game. You either like Black powder or you don't. One argument is whether a set of rules can cover a vast array of periods and theatres, even if there are some period specific modifiers, like steady line, advancing in column. You can also have unit specific characteristics like sharp shooter, marauders; some of which we forgot to apply.
I like the large movement rates and the generally quick firing and combat resolution. We need to clarify whether two units can simultaneously assault a single unit. I also like rules that can accommodate single unit bases.