First off WLL stands for the West London Legion, my local wargames club situated in Northfields, West London.
Last Sundays game was set in the American Civil war and this is a brief account for the record.
Battle: Fictitious, Eastern theatre around 1863
Rules: Fire and Fury Regimental.
Forces involved: Confederate (C) - 8 Regts, 2 batteries. Union (U) - 3 Regts, 1 battery; reinforcements of 8 Regts and 2 batteries
Players: John (C), Noel (U) (organiser), Chris (C), Pete (U)
Date: 28th April, 2013
Confederate forces plan an early morning attack on Union defences with the objective of destroying the naval batteries covering the James river.
Initial movements by the Confederates were "Out of command" and direction randomised to reflect the early morning confusion. The Union forces were on a random activation roll, with the forward defences being only lightly manned. Main forces were in the encampments. Reinforcements would appear after on table forces activate and would build up using a PBI approach. That is dicing for bases to form up but having the option to deploy early but forgoing unformed bases.
The Confederates emerge from the woods...
Conclusion: It turned out to be a well balanced game giving both sides opportunities to make critical decisions. The Confederates coordinated their fire power much better which resulted in the Unions reaching their casualty point first, as expected with the more organised advance. As with the sister set of rules (Fire and Fury) combat has a D10 modifier which removes all predictability out of the outcome. Units tend to flow back and forth with nothing (usually) decisive occurring but more an erosion of combat effectiveness. This I think gives the rules a good period flavour (refer Red Badge of Courage) and importantly a good game and I would recommend the rule set to anyone interested in the period.
Note to oneself: Get off arse and take photos from different angles.